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hi. i am a computer engineering student and self-taught musician from Southern California.

my music

Growing up as an orchestra kid, I remember the first time I was fixated on the idea of making my own music. Back in middle school, I used to write sheet music covers of some of my favorite pop culture songs — either on paper, or through digital platforms such as Noteflight.One day during class, I was scrolling through the app store and discovered an app called 8Tones, which was a simple but ample chiptune maker. I would start posting my first works on my YouTube channel in 2017, and would eventually move to FamiTracker for later works. Throughout my early experiences in making music, I found it as a way to express or cope with a lot of emotions and ideas I had at the time.I eventually picked up Cakewalk in 2021, which has been my main DAW since. For the next several years, I gained a lot of my music influence and experience through the osu! and object show communities.As I continue to develop as an artist, I hope to find new ways to innovate my work by exploring new styles and using different tools.

my studies

I am currently a third-year undergraduate student majoring in computer engineering, and am expected to graduate in 2026.I originally entered the field due to my comfortability with math and science, as well as my past interests in programming — particularly, being part of a coding club, and messing with Unitale fangames. When posed with the decision of choosing between CS and CpE, I opted for CpE as I wanted to have a more “hands-on” approach towards computer systems.Some programming languages I have experience with are C, Python, and Java.Currently, I have an interest in signal processing, which is mainly influenced by my existing experience in music production. Especially coming from a chiptune background, I have recently had a growing interest in “old” or retro systems such as the Game Boy or NES, and their functions and limitations. I hope to someday explore these systems at a greater depth, in both the context of hardware and musicianship.